Welcome to the 10th anniversary of the European Conference in Games-based Learning (ECGBL) to be held on October 6 – 7, 2016 in Paisley, Scotland at the University of the West of Scotland. For the 10th anniversary we return to where ECGBL started, Scotland. Over the last 10 years, we have explored and debated different aspects of games-based learning. While we know more about the use of games in education and training since ECGBL started, there are still many open research questions and there is still a dearth of empirical evidence and, in particular, longitudinal studies.
Following the successful Educational Games Competition at both ECGBL 2013, 2014 and 2015, we are also pleased to be hosting the 4th International Educational Games Competition at the conference in Paisley, Scotland.
Conference Theme and Topics
Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning. This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.
Topics of particular interest this year include:
- The use of entertainment technology to enhance the experience of learning activities. i.e.: Technology to enhance both the experience and the learning outcomes of being at a Museum, etc…
- Gender representation and equality in games for learning. In light of the recent discourse on the presentations of female characters in games, the #gamergate debate and other equality related issues, a focus on gender equality issues in games that are applied in a learning context seems highly relevant.
- Recommendations on how to succeed in implementing digital games into a learning context. This could be projects focusing on either best practices or pitfalls.
- Important factors within the game design process that effects the quality and the game play of a digital game made for the purpose of learning
List of Topics
- Innovative games-based learning technologies, applications, tools and environments
- Technology for massively multiplayer online games (MMOGs) for learning
- Use of mobile games for learning
- Implementation issues associated with games-based learning
- Location-based technology for game-based learning
- Learning and instructional theory for games-based learning
- “Serious” games
- Role playing
- Assessment in games-based learning
- Evaluation of games-based learning
- Use of narrative and storytelling
- Use of audio
- Case studies and best practices in the use of games-based learning
- Future of games-based learning
Social and Ethical Issues
- Social and collaborative aspects of games-based learning
- Political education using games
- Gender, age, cultural and violence issues
- Ethical issues
- Organisational issues associated with the implementation of GBL in education and training
Papers accepted for the conference will be published in the conference proceedings, subject to author registration and payment. The conference proceedings have an ISSN and ISBN and are idexed by a number of accreditation bodies, including Thomson IS WoS.
Papers that have been presented at the conference will also be considered for revision and publication by the following journals:
- International Journal of Game-Based Learning. published by the Information Resource Management Association (DOI: 10.4018/IJGBL, ISSN: 2155 – 6849, EISSN: 2155 – 6857)
- Serious Games published by the European Alliance for Innovation (EAI) Endorsed Transactions
- Electronic Journal of e-Learning (ISSN 1479 – 4403)
- Prof Thomas M Connolly – University of the West of Scotland, UK
- Liz Boyle – University of the West of Scotland, UK
- Dr Mario Soflano – University of the West of Scotland, UK
- Dr Melody Terras – University of the West of Scotland, UK
- Dr Hans Hummel – Open University of Netherlands
- Dr Judy Ramsay – Leeds Met, UK