10th European Conference on Games Based Learning (ECGBL) 2016

  • Conference Call
  • Wel­come to the 10th anniver­sary of the Euro­pean Con­fer­ence in Games-​based Learn­ing (ECGBL) to be held on Octo­ber 67, 2016 in Pais­ley, Scot­land at the Uni­ver­sity of the West of Scot­land. For the 10th anniver­sary we return to where ECGBL started, Scot­land. Over the last 10 years, we have explored and debated dif­fer­ent aspects of games-​based learn­ing. While we know more about the use of games in edu­ca­tion and train­ing since ECGBL started, there are still many open research ques­tions and there is still a dearth of empir­i­cal evi­dence and, in par­tic­u­lar, lon­gi­tu­di­nal studies.

    Fol­low­ing the suc­cess­ful Edu­ca­tional Games Com­pe­ti­tion at both ECGBL 2013, 2014 and 2015, we are also pleased to be host­ing the 4th Inter­na­tional Edu­ca­tional Games Com­pe­ti­tion at the con­fer­ence in Pais­ley, Scotland.

    Con­fer­ence Theme and Topics


    Over the last ten years, the way in which edu­ca­tion and train­ing is deliv­ered has changed con­sid­er­ably with the advent of new tech­nolo­gies. One such new tech­nol­ogy that holds con­sid­er­able promise for help­ing to engage learn­ers is Games-​Based Learn­ing (GBL). The Con­fer­ence offers an oppor­tu­nity for schol­ars and prac­ti­tion­ers inter­ested in the issues related to GBL to share their think­ing and research find­ings. Papers can cover var­i­ous issues and aspects of GBL in edu­ca­tion and train­ing: tech­nol­ogy and imple­men­ta­tion issues asso­ci­ated with the devel­op­ment of GBL; use of mobile and MMOGs for learn­ing; ped­a­gog­i­cal issues asso­ci­ated with GBL; social and eth­i­cal issues in GBL; GBL best cases and prac­tices, and other related aspects. We are par­tic­u­larly inter­ested in empir­i­cal research that addresses whether GBL enhances learn­ing. This Con­fer­ence pro­vides a forum for dis­cus­sion, col­lab­o­ra­tion and intel­lec­tual exchange for all those inter­ested in any of these fields of research or practice.

    Top­ics of par­tic­u­lar inter­est this year include:

    • The use of enter­tain­ment tech­nol­ogy to enhance the expe­ri­ence of learn­ing activ­i­ties. i.e.: Tech­nol­ogy to enhance both the expe­ri­ence and the learn­ing out­comes of being at a Museum, etc…
    • Gen­der rep­re­sen­ta­tion and equal­ity in games for learn­ing. In light of the recent dis­course on the pre­sen­ta­tions of female char­ac­ters in games, the #gamer­gate debate and other equal­ity related issues, a focus on gen­der equal­ity issues in games that are applied in a learn­ing con­text seems highly relevant.
    • Rec­om­men­da­tions on how to suc­ceed in imple­ment­ing dig­i­tal games into a learn­ing con­text. This could be projects focus­ing on either best prac­tices or pitfalls.
    • Impor­tant fac­tors within the game design process that effects the qual­ity and the game play of a dig­i­tal game made for the pur­pose of learning

    List of Topics


    • Inno­v­a­tive games-​based learn­ing tech­nolo­gies, appli­ca­tions, tools and environments
    • Tech­nol­ogy for mas­sively mul­ti­player online games (MMOGs) for learning
    • Use of mobile games for learning
    • Imple­men­ta­tion issues asso­ci­ated with games-​based learning
    • Location-​based tech­nol­ogy for game-​based learning


    • Learn­ing and instruc­tional the­ory for games-​based learning
    • Seri­ous” games
    • Role play­ing
    • Assess­ment in games-​based learning
    • Eval­u­a­tion of games-​based learning
    • Use of nar­ra­tive and storytelling
    • Use of audio
    • Case stud­ies and best prac­tices in the use of games-​based learning
    • Future of games-​based learning

    Social and Eth­i­cal Issues

    • Social and col­lab­o­ra­tive aspects of games-​based learning
    • Polit­i­cal edu­ca­tion using games
    • Gen­der, age, cul­tural and vio­lence issues
    • Eth­i­cal issues
    • Organ­i­sa­tional issues asso­ci­ated with the imple­men­ta­tion of GBL in edu­ca­tion and training

    Pub­li­ca­tion opportunities

    Papers accepted for the con­fer­ence will be pub­lished in the con­fer­ence pro­ceed­ings, sub­ject to author reg­is­tra­tion and pay­ment. The con­fer­ence pro­ceed­ings have an ISSN and ISBN and are idexed by a num­ber of accred­i­ta­tion bod­ies, includ­ing Thom­son IS WoS.

    Papers that have been pre­sented at the con­fer­ence will also be con­sid­ered for revi­sion and pub­li­ca­tion by the fol­low­ing journals:

    • Inter­na­tional Jour­nal of Game-​Based Learn­ing. pub­lished by the Infor­ma­tion Resource Man­age­ment Asso­ci­a­tion (DOI: 10.4018/IJGBL, ISSN: 21556849, EISSN: 21556857)
    • Seri­ous Games pub­lished by the Euro­pean Alliance for Inno­va­tion (EAI) Endorsed Transactions
    • Elec­tronic Jour­nal of e-​Learning (ISSN 14794403)

    Con­fer­ence Executive

    • Prof Thomas M Con­nolly – Uni­ver­sity of the West of Scot­land, UK
    • Liz Boyle – Uni­ver­sity of the West of Scot­land, UK
    • Dr Mario Soflano – Uni­ver­sity of the West of Scot­land, UK
    • Dr Melody Ter­ras – Uni­ver­sity of the West of Scot­land, UK
    • Dr Hans Hum­mel – Open Uni­ver­sity of Netherlands
    • Dr Judy Ram­say – Leeds Met, UK
    starting: ending: 07.10.2016 Location: , Category:


    Conference START 07.10.2016 END

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    Conference Facts

    Location , Address University of West Scotland, Paisley Campus Category More Info Conference Website

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